Hiltswaltå is the first prototype within the Get Back project. In the Get Back project, Pien and I were commisioned by Thunderboom records to design a series of interactive AI robots that can generate live music during jam sessions and communicate with fellow human musicians in a natural, intuitive and physical way. In Hiltswalta's design we try to stay close to the aesthetic language typically found in consumer electronics, particularly those related to musical devices. The primary mode of interaction between the musician and the device occurs through voice commands, audio triggers, and light cues.
Limbo Citizen is an interactive 'walkthrough' documentary that tells the story of four migrants. As a visitor, you experience the vacuum that people find themselves in when they leave their home country to build a new life in Europe. You wander through the installation with an ID card of one of the four characters and a headset. Each space in the installation contains a number of pieces of story (and in some spaces also visuals) that are triggered with the card (NFC). This way, you slowly discover the story of one of the four characters. In collaboration with Pien den Hollander, Lillian Dam Bracia, and Peter Verkooijen.
A TV stand named Janet
An interactive map for the website accompanying the documentary All against all by Luuk Bouwman The website was designed and built by Pien den Hollander, the interactive map was developed by me.
A light installion to mark the end of the outside part of a small festival held in rotterdam. The installation intended to remove the focus from the outside activities on the festival towards the inside activities.
A study in processing and openGL of a quadruped robot based on the kinematics of industrial delta robots. The leg arrangement would allow for the motors to be safely placed inside the main body of the robot. Unfortunately I never managed to convert it to a real physical robot due to the tight tolerances in the knee joints.
A little side table made from part of a tree trunk and polyester.
A clock and lamp using the Bresenham line algoritm to display the time on an Led matix. The clock synchronizes with NTP, can be inverted to become a lamp and hosts a few basic computergames like pong and snake
A lamp in the selfie series
The interaction design and technical development of the exhibition "ik ben mijn lichaam niet" in museum "tot zover". An exhibition accompanying the release of the documentary "Ik ben mijn lichaam niet" of Vanesa Abajo Pérez. In collaboration with Pien den Hollander.
A lightobject designed as more contamporary take at a classical disco ball. Designed for both a small festival and a club
2 variations of the same decorative light installation built with EL wire. One was built for "de graanbeurs", a club in Breda, the other for a tiny festival called "stiekem". In collaboration with Pien den Hollander.
A somewhat eerie lamp made from a discarded mannequin
An attempt at making and designing my own modular synthesizer staying close to both a modular layout and a more classical synth layout. For the moment, the synth has a DCO loosely based on the DCO found in the Juno series from Roland, a drifty, wonky VCO, a Wasp filter, a VCA, an AD envelope, and a MIDI to CV module. The VCO, the filter, and the VCA stay close to famous schematics found online.
This lamp scrapes the internet for porn and uses specific pixels in the movies as a lightsource. It lights your house with a soft, semi-dynamic glow and blurs your online fingerprint at the same time.
A Little sidetable that gives your discarded bookcollection a second chance.
A study in processing for a clock based on the kinematics of a polar robot.
An experiment in the selfie series. selfiecandle for those who want to set my head on fire.
Just some covid-lockdown fun. passing along a "lauf der dinge" via internet.
Experimenting with handing out myself as a present.